The world produced about 168 million tons of sugar in 2011. The average person consumes about 24 kgs (53 lbs) of sugar each year.
In 2014, Candy Crush Saga players spent over $1.33 billion on in-app purchases and received particular mention in Hong Kong media, with reports that one in seven Hong Kong citizens play the game.
SUGAR is sexy, superbly successful, stimulating, sweet and synonymous for a society of hyper consumption and addiction to instant gratification on all levels of life. It is as well the starting point for this year's AA Visiting School Hong Kong as we will be working closely with the maker of actual and virtual sweet dreams. From the simple extraction and refining of fructose into sugar in the beginning of the 19th century to the largest bottling plants for Coca Cola - the once sugar producing, now property tycoon company Taikoo / Swire is our starting point.
Our site is speculative – narrative and at the same time real. It critically examines our cities as they now exist in a self-referencing bubble of consumption, coated in entertainment and wrapped in a digital infrastructure. We live in a new electronically permeated, augmented and mediated landscape, framed by biological addiction, mental hyper-activity and electronic stimuli. We allow and enjoy continuous stimulation of our optic nerves through a myriad of optical devices, immersing ourselves in the likes of Oculus, Virtual Reality and Augmentation. We experience and see daily more unbuilt virtual space than actual architectural physical environment. We consume not only electronically, but physically more than ever before in human history. We are sugar addicted in digital, physical and biological form.
Our mission is to develop a series of models that fully indulge consumptions and exuberance virtually and actually. At the same time we propose through the design of architectural interfaces a critical statement and joyous exploration of SUGAR. The AA Visiting School this year will develop, together with the participants, strategies in the cross–disciplinary fields of Architecture, Computer Science, Art, Engineering and Interactive Design.
In short – we will work with SUGAR!
We will be working in three elements. Firstly, we will organise a series of visits in Hong Kong and Shenzhen to maker and hacker spaces creating digital niches. These are our collaborators, ranging from the famous Makerbay to the infamous DimSumLabs.
Secondly, we will organise a series of skill-up sessions with our tutors, engaged and internationally renowned robotic designers, drone pilots, inventors, story tellers, jacks of all trades and mavericks in the articulation of a new playground for all design industries.
Lastly, we will break into small teams to deliver focused and provocative projects. The school will be accompanied by lecturers who come from all fields of design, biology, chemistry and art, bridging traditionally established boundaries.
Tobias Klein works in the fields of Architecture, Art, Design and interactive Media Installation. His work generates a syncretism of contemporary CAD/CAM technologies with site and culturally specific design narratives, intuitive non-linear design processes, and historical cultural references. He was running Dip1 at the Architectural Association (2008-2014) and leading a unit in the Mediastudies program. Before joining the Architectural Association, he was leading ADS1 (2007-2010) at the Royal College of Art, London. Today, he is an interdisciplinary professor combining Architecture and New Media art and Design at the School of Creative Media City University. The resulting works of his studio and students are exhibited international with examples being in the collection of the Antwerp Fashion Museum, the London Science Museum, the V&A, the Bellevue Arts Museum, Museum of Moscow and Vancouver. He is lecturing and published internationally with most recent articles focusing on the translation from craftsmanship to digital manufacturing.
Cesar Harada is a French-Japanese environmentalist, inventor and entrepreneur based in Hong Kong. CEO of MakerBay (Hong Kong MakerSpace for Social and Environmental Impact), Scoutbots and Protei INC (Ocean Robotics), Cesar dedicates his life to exploring and protecting the ocean with open technologies. Protei is a shape-shifting sailing robot, a wind-powered maritime drone that is remotely controlled or automated that will collect ocean data or transport clean-up equipment. Cesar is a former MIT Project Leader, TED Senior Fellow, GOOD 100, IBM Figure of Progress, Unreasonable at Sea Fellow, Shuttleworth foundation and Ocean Exchange grantee. Cesar opened the Ocean Track for COP21 Climate Talks Action Day in Paris with Ban Ki-Moon, French President Hollande and Jack Ma. His TED talks have more than 1 million views and are translated in more than 20 languages. Cesar won the Ars Electronica Golden Nica [NEXT IDEA] with his Masters graduation project from the Royal College of Arts, London in 2009. He has been teaching Masters at the Goldsmiths University of London, Versailles Architecture School in France and has lectured all over the world. Cesar believes that nature, human and technology can thrive in harmony.
Ferdinand Fritz's working methodology defines the very much based on the specificity of chance and error and defined. The dialogue between performance and interaction of people is a very important concept at the work of Ferdinand Fritz. At the moment Ferdinand Fritz teaches at the University of Innsbruck, Institute for experimental architecture ./studio3 and operates at snohetta Innsbruck. The connection between theory and the built environment is to be read as a challenge and to be regarded as continuous development, because as defined, for him, architecture is still, by the activation of space exploration and the active space implementation. The experiment as the top approach, as the lead motivation to define and test new space in connection between music, art and architecture.
Victor Leung completed his BA (Architectural Studies) at The University of Hong Kong and is currently pursuing his Master of Science degree at the Massachusetts Institute of Technology in Design and Computation. His work focuses on the computational techniques in representing and communicating robotic assembly for DIY and Makers Culture. Victor's background is in architectural design, computer programming, CAD CAM modeling and carpentry; he has designed a few wood structures with parametrically detailed joints using CNC machining. Victor is an active member in the Rhino-Grasshopper community, developing scripts and tool chains for parametric design. He has taught classes and workshops at HKU, AA (Visiting School), UTAS and MIT in topics ranging from computational geometry and parametric design for architects to digital fabrication and rapid prototyping and DIY robotics. He has worked in various disciplines including architecture, installation art, CNC machining, electronics, robotics and microprocessors.
Post-Industrial Landscapes 3.0
July 20th - July 30th 2015
Lands End / Exodus into the Augmented Now
Post-Industrial Landscapes 2.0
July 14th - July 23rd 2014
San Francisco, USA
In Between Scanned Realities
Post-Industrial Landscapes 1.0
July 5th - July 13th 2013
Run Run Shaw School of Creative Media
Kowloon Tong, Hong Kong
The region's first such institution, the School of Creative Media was founded to nurture a new generation of interdisciplinary artists and creative media professionals, and to develop new ideas and technologies for the creative industries in Hong Kong, mainland China, and abroad. Now over a decade later, the institution continues to espouse and advance these aims as the clear leader in this field.
Hong Kong has a history of being the trading port of incense prior the establishment of the Crown colony, hence the literal translation of Hong Kong as "The Incense Port." Ever since 1841, the merge of both cultures in Hong Kong resulted in a place often described as "East Meets West." Hong Kong cuisine, such as local fast food restaurants, are the consequence of this fusion, where classics such as milk tea and egg tarts are served in its unique style, developed over the years according to the preference of local citizens. The night view of Hong Kong is one of the most magnificient views in the world - a true sight to behold.
If you are unable to submit an online application, please e-mail for instructions to pay by bank transfer.
Once you have completed an online application and payment is made, you are successfuly registered for the programme. You will not need to submit a CV or portfolio.
The deadline for applications is July 1st 2016
All participants travelling from abroad are responsible for securing any visa required, and are advised to contact their home embassy early. After payment of fees, the AA School can provide a letter confirming participation in the workshop. Students should be aware that visas are required for Visiting Schools held both in the UK and abroad and it is the student's responsibility to investigate what is required via the relevant embassies in their country.
The AA Visiting School requires a fee of £695 per participant, which includes a £60 Visiting membership fee. Should you wish to enhance your membership, a Subscribing Membership is available at an additional £70 (£130 in total), full details of which can be found here
Fees do not include flights or accommodation, but accommodation options can be advised. Students need to bring their own laptops, digital equipment and model making tools. Please ensure this equipment is covered by your own insurance as the AA takes no responsibility for items lost or stolen at the workshop.
The workshop is open to current art, architecture and design students, PhD candidates and young professionals.
Software Requirements: Rhino (SR7 or later), Adobe Creative Suite, Processing
+852 3442 2172